METKA

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Patriot XMR

B tier Assault rifle Unlock: Level 27

Why B tier

Best AR TTK on paper (30 damage to 29.9 m, about 279 ms). In practice heavy kick, 280 ms ADS and a 25-round mag hold it back, and it struggles against the M4.

Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct

Long range, optic · 5 of 9 slots equipped Tested

  • Muzzle: EXP Undertow Gen. 2
  • Laser: SA LAZ-500
  • Optic: FJX 708 Pro
  • Underbarrel: FSS Fireline Grip
  • Rear grip: Schlager Attack-7 Grip
Patriot XMR
Apex Not equipped
  • Muzzle · Lv. 25 EXP Undertow Gen. 2
  • Barrel · empty
  • Laser · Lv. 12 SA LAZ-500
  • Optic · Lv. 19 FJX 708 Pro
  • Underbarrel · Lv. 33 FSS Fireline Grip
  • Magazine · empty
  • Ammunition · empty
  • Rear grip · Lv. 30 Schlager Attack-7 Grip
  • Stock · empty
  • Apex · Not equipped

Why B tier

Best AR TTK on paper (30 damage to 29.9 m, about 279 ms). In practice heavy kick, 280 ms ADS and a 25-round mag hold it back, and it struggles against the M4.

Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct

Base stats

Game rating 0–100
  • Damage 43
  • Range 44
  • Accuracy 29
  • Mobility 59
  • Handling 56

Class average (8 weapons) Base values only; we'll measure values with the build at launch.

Spec sheet

Fire rate
645 RPM
ADS time
280 ms
Sprint-to-fire
210 ms
Magazine
25
Reserve
100
Reload
3.33 s
Head multiplier
× 1.3
Weapon levels
72
Bullet velocity
620 m/s
Fire mode
Full auto

Time to kill

  • Patriot XMR
  • M4 (comparison)
Patriot XMR damage drop-off at 29.9 m 279 ms 372 ms M4 296 ms up to 26.3 m Drop-off 29.9 m 279 ms 372 ms M4 296 ms up to 26.3 m Drop-off 29.9 m 279 ms 372 ms
Head 3 hits 39 damage 3 hits 4 hits 31 damage 4 hits 31 damage 4 hits 4 hits 29 damage 4 hits 4 Body 4 hits 30 damage 4 hits 5 hits 24 damage 5 hits 24 damage 5 hits 5 hits 22 damage 5 hits 5

TTK calculated: 100 HP, base weapon without attachments. Lighter fields mean fewer hits. Comparison: M4, the top pick of the class.

Patch history

How much damage one hit does at each distance, after every patch.

Damage per hit Brighter means more damage. Base weapon without Apex, 0–60 m.

  1. Current

    Max damage 35 → 30, min damage 24 → 22, head multiplier 1.22 → 1.3.

  2. Head multiplier lowered. Body damage unchanged.

    Head multiplier from 1.42 to 1.22

  3. Beta start.