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Kastov 762

S tier Assault rifle Unlock: Level 34

Why S tier

Highest full-auto AR damage: 30 to 24.1 m (4-shot, about 300 ms), 24 to 40.1 m. Kicks harder than the M4, so controlled bursts work best. The Kastov 545 Apex smooths it up close.

Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct

Balanced 7.62 · 5 of 9 slots equipped Tested

  • Muzzle: Gauge-12 Mono
  • Barrel: Haebang MT-414mm
  • Laser: XRK Clutch-LS
  • Rear grip: FJX Kastov Grip
  • Stock: Hanbit 655L-M Stock
Kastov 762
Apex Not equipped
  • Muzzle · Lv. 34 Gauge-12 Mono
  • Barrel · Lv. 14 Haebang MT-414mm
  • Laser · Lv. 53 XRK Clutch-LS
  • Optic · empty
  • Underbarrel · empty
  • Magazine · empty
  • Ammunition · empty
  • Rear grip · Lv. 17 FJX Kastov Grip
  • Stock · Lv. 33 Hanbit 655L-M Stock
  • Apex · Not equipped

Why S tier

Highest full-auto AR damage: 30 to 24.1 m (4-shot, about 300 ms), 24 to 40.1 m. Kicks harder than the M4, so controlled bursts work best. The Kastov 545 Apex smooths it up close.

Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct

Base stats

Game rating 0–100
  • Damage 40
  • Range 42
  • Accuracy 36
  • Mobility 62
  • Handling 59

Class average (8 weapons) Base values only; we'll measure values with the build at launch.

Spec sheet

Fire rate
600 RPM
ADS time
280 ms
Sprint-to-fire
210 ms
Magazine
30
Reserve
90
Reload
3.47 s
Head multiplier
× 1.33
Weapon levels
68
Bullet velocity
560 m/s
Fire mode
Full auto

Time to kill

  • Kastov 762
  • M4 (comparison)
Kastov 762 damage drop-off at 24.1 m 300 ms 400 ms M4 296 ms up to 26.3 m Drop-off 24.1 m 300 ms 400 ms
Body 4 hits 30 damage 4 hits 5 hits 24 damage 5 hits 5 hits 21 damage 5 hits 21 damage 5 hits

TTK calculated: 100 HP, base weapon without attachments. Lighter fields mean fewer hits. Comparison: M4, the top pick of the class.

Patch history

How much damage one hit does at each distance, after every patch.

Damage per hit Brighter means more damage. Base weapon without Apex, 0–60 m.

  1. Current

    Max damage 34 → 30, min damage 23 → 21, head multiplier 1.35 → 1.33.

  2. Damage band 1: 30 → 29, head multiplier 1.48 → 1.35.

  3. Beta start.