M4
Why S tier
The safest all-rounder and the most used gun. 24 damage to 26.3 m, 19 beyond, about 296 ms TTK. Low recoil and fast ADS (240 ms). Top AR pick for competitive play at launch.
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct
Build
Balanced meta, recoil control without losing speed · 5 of 9 slots equipped Tested
- Muzzle: FSS IS300
- Laser: SA LAZ-500
- Underbarrel: FSS Fireline Grip
- Rear grip: Brace DX Grip
- Stock: PF1 Fixed Stock


- Muzzle · Lv. 4 FSS IS300
- Barrel · empty
- Laser · Lv. 24 SA LAZ-500
- Optic · empty
- Underbarrel · Lv. 38 FSS Fireline Grip
- Magazine · empty
- Ammunition · empty
- Rear grip · Lv. 10 Brace DX Grip
- Stock · Lv. 14 PF1 Fixed Stock
- Apex · Not equipped
The max damage of the Hurricane (the M4's Apex) was cut to 27 on 31 Aug (18 past 20 m). The base M4 is safer for mixed ranges.
Why S tier
The safest all-rounder and the most used gun. 24 damage to 26.3 m, 19 beyond, about 296 ms TTK. Low recoil and fast ADS (240 ms). Top AR pick for competitive play at launch.
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct
Base stats
Game rating 0–100Class average (8 weapons) Base values only; we'll measure values with the build at launch.
Spec sheet
- Fire rate
- 810 RPM
- ADS time
- 240 ms
- Sprint-to-fire
- 210 ms
- Magazine
- 30
- Reserve
- 90
- Reload
- 2.6 s
- Head multiplier
- × 1.2
- Weapon levels
- 72
- Bullet velocity
- 590 m/s
- Fire mode
- Full auto
Time to kill
- M4
- Kastov 762 (comparison)
TTK calculated: 100 HP, base weapon without attachments. Lighter fields mean fewer hits. Comparison: Kastov 762, the next pick in the class.
Patch history
How much damage one hit does at each distance, after every patch.
Damage per hit Brighter means more damage. Base weapon without Apex, 0–60 m.
-
Current
Max damage 28 → 24, min damage 16 → 19, 2 damage steps instead of 4.
-
Min damage 17 → 16, 4 damage steps instead of 3.
-
Head multiplier lowered. Body damage unchanged.
Head multiplier from 1.5 to 1.2
-
Beta start.