Patriot XMR
Why B tier
Best AR TTK on paper (30 damage to 29.9 m, about 279 ms). In practice heavy kick, 280 ms ADS and a 25-round mag hold it back, and it struggles against the M4.
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct
Build
Big maps / objective, sustained fire (in-game preset) · 5 of 9 slots equipped Tested
6 changes from “Long range”: Optic, Muzzle, Barrel, Magazine · Removed: Laser, Rear grip
- Muzzle: Bruen R12 Gen. 4
- Barrel: EXP Raid Tac 18.5"
- Optic: SZ Helios Holo
- Underbarrel: FSS Fireline Grip
- Magazine: 50 Round Drum Mag


- Muzzle · Lv. 29 Bruen R12 Gen. 4 changed
- Barrel · Lv. 15 EXP Raid Tac 18.5" changed
- Laser · empty changed
- Optic · Lv. 21 SZ Helios Holo changed
- Underbarrel · Lv. 33 FSS Fireline Grip
- Magazine · Lv. 10 50 Round Drum Mag changed
- Ammunition · empty
- Rear grip · empty changed
- Stock · empty
- Apex · Not equipped
Why B tier
Best AR TTK on paper (30 damage to 29.9 m, about 279 ms). In practice heavy kick, 280 ms ADS and a 25-round mag hold it back, and it struggles against the M4.
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct
Base stats
Game rating 0–100Class average (8 weapons) Base values only; we'll measure values with the build at launch.
Spec sheet
- Fire rate
- 645 RPM
- ADS time
- 280 ms
- Sprint-to-fire
- 210 ms
- Magazine
- 25
- Reserve
- 100
- Reload
- 3.33 s
- Head multiplier
- × 1.3
- Weapon levels
- 72
- Bullet velocity
- 620 m/s
- Fire mode
- Full auto
Time to kill
- Patriot XMR
- M4 (comparison)
TTK calculated: 100 HP, base weapon without attachments. Lighter fields mean fewer hits. Comparison: M4, the top pick of the class.
Patch history
How much damage one hit does at each distance, after every patch.
Damage per hit Brighter means more damage. Base weapon without Apex, 0–60 m.
-
Current
Max damage 35 → 30, min damage 24 → 22, head multiplier 1.22 → 1.3.
-
Head multiplier lowered. Body damage unchanged.
Head multiplier from 1.42 to 1.22
-
Beta start.