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Hyeon Burst

A tier Assault rifle Unlock: Level 21

Why A tier

3-round-burst mid-range gun: 30 damage to 22.1 m, 24 to 42.1 m. Run the Hyperburst Apex (37 damage). Punishes missed bursts.

Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct

Close/mid, Hyperburst (fast burst into full auto) · 5 of 9 slots equipped Tested

  • Muzzle: FSS IS300
  • Barrel: Mugi Ingoem 559mm
  • Laser: SA LAZ-500
  • Optic: Slimline Elite
  • Rear grip: Mugi Un-R5 Grip
  • Apex: Hyeon Hyperburst
Hyeon Burst
Apex · Lv. 68 Hyeon Hyperburst
  • Muzzle · Lv. 67 FSS IS300
  • Barrel · Lv. 46 Mugi Ingoem 559mm
  • Laser · Lv. 51 SA LAZ-500
  • Optic · Lv. 17 Slimline Elite
  • Underbarrel · empty
  • Magazine · empty
  • Ammunition · empty
  • Rear grip · Lv. 43 Mugi Un-R5 Grip
  • Stock · empty
  • Apex · Lv. 68 Hyeon Hyperburst

On the Hyeon, the FSS IS300 unlocks only at weapon level 67 and the Hyperburst at 68, so both builds are late-game. No build for the Hyeon Auto Apex (level 31) yet.

Why A tier

3-round-burst mid-range gun: 30 damage to 22.1 m, 24 to 42.1 m. Run the Hyperburst Apex (37 damage). Punishes missed bursts.

Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct

Base stats

Game rating 0–100
  • Damage 42
  • Range 52
  • Accuracy 56
  • Mobility 63
  • Handling 61

Class average (8 weapons) Base values only; we'll measure values with the build at launch.

Spec sheet

Fire rate
375 RPM
ADS time
275 ms
Sprint-to-fire
210 ms
Magazine
30
Reserve
90
Reload
3.4 s
Head multiplier
× 1.3
Weapon levels
68
Bullet velocity
775 m/s
Fire mode
Burst

Time to kill

  • Hyeon Burst
  • M4 (comparison)
Hyeon Burst damage drop-off at 22.1 m 480 ms 640 ms M4 296 ms up to 26.3 m Drop-off 22.1 m 480 ms 640 ms
Body 4 hits 30 damage 4 hits 30 damage 4 hits 5 hits 24 damage 5 hits 24 damage 5 hits 5 hits 22 damage 5 hits 22 damage 5 hits

TTK calculated: 100 HP, base weapon without attachments. Lighter fields mean fewer hits. Comparison: M4, the top pick of the class.

Patch history

How much damage one hit does at each distance, after every patch.

Damage per hit Brighter means more damage. Base weapon without Apex, 0–60 m.

  1. Current

    Neck multiplier raised. Body damage unchanged.

    Neck multiplier from 1 to 1.1

  2. Max damage 36 → 30, min damage 28 → 22, 10 multipliers changed.

  3. Beta start.