Hyeon Burst
Why A tier
3-round-burst mid-range gun: 30 damage to 22.1 m, 24 to 42.1 m. Run the Hyperburst Apex (37 damage). Punishes missed bursts.
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct
Build
Close/mid, Hyperburst (fast burst into full auto) · 5 of 9 slots equipped Tested
- Muzzle: FSS IS300
- Barrel: Mugi Ingoem 559mm
- Laser: SA LAZ-500
- Optic: Slimline Elite
- Rear grip: Mugi Un-R5 Grip
- Apex: Hyeon Hyperburst


- Muzzle · Lv. 67 FSS IS300
- Barrel · Lv. 46 Mugi Ingoem 559mm
- Laser · Lv. 51 SA LAZ-500
- Optic · Lv. 17 Slimline Elite
- Underbarrel · empty
- Magazine · empty
- Ammunition · empty
- Rear grip · Lv. 43 Mugi Un-R5 Grip
- Stock · empty
- Apex · Lv. 68 Hyeon Hyperburst
On the Hyeon, the FSS IS300 unlocks only at weapon level 67 and the Hyperburst at 68, so both builds are late-game. No build for the Hyeon Auto Apex (level 31) yet.
Why A tier
3-round-burst mid-range gun: 30 damage to 22.1 m, 24 to 42.1 m. Run the Hyperburst Apex (37 damage). Punishes missed bursts.
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct
Base stats
Game rating 0–100Class average (8 weapons) Base values only; we'll measure values with the build at launch.
Spec sheet
- Fire rate
- 375 RPM
- ADS time
- 275 ms
- Sprint-to-fire
- 210 ms
- Magazine
- 30
- Reserve
- 90
- Reload
- 3.4 s
- Head multiplier
- × 1.3
- Weapon levels
- 68
- Bullet velocity
- 775 m/s
- Fire mode
- Burst
Time to kill
- Hyeon Burst
- M4 (comparison)
TTK calculated: 100 HP, base weapon without attachments. Lighter fields mean fewer hits. Comparison: M4, the top pick of the class.
Patch history
How much damage one hit does at each distance, after every patch.
Damage per hit Brighter means more damage. Base weapon without Apex, 0–60 m.
-
Current
Neck multiplier raised. Body damage unchanged.
Neck multiplier from 1 to 1.1
-
Max damage 36 → 30, min damage 28 → 22, 10 multipliers changed.
-
Beta start.