METKA

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M4

S tier Assault rifle Unlock: Level 14

Why S tier

The safest all-rounder and the most used gun. 24 damage to 26.3 m, 19 beyond, about 296 ms TTK. Low recoil and fast ADS (240 ms). Top AR pick for competitive play at launch.

Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct

Close range, SMG-style Hurricane conversion · 5 of 9 slots equipped Tested

4 changes from “Balanced”: Optic, Stock, Apex · Removed: Rear grip

  • Muzzle: FSS IS300
  • Laser: SA LAZ-500
  • Optic: Iota-D
  • Underbarrel: FSS Fireline Grip
  • Stock: Hurricane Stock
  • Apex: M4 Hurricane
M4
Apex · Lv. 72 M4 Hurricane changed
  • Muzzle · Lv. 4 FSS IS300
  • Barrel · empty
  • Laser · Lv. 24 SA LAZ-500
  • Optic · Lv. 66 Iota-D changed
  • Underbarrel · Lv. 38 FSS Fireline Grip
  • Magazine · empty
  • Ammunition · empty
  • Rear grip · empty changed
  • Stock · Lv. 68 Hurricane Stock changed
  • Apex · Lv. 72 M4 Hurricane changed

The max damage of the Hurricane (the M4's Apex) was cut to 27 on 31 Aug (18 past 20 m). The base M4 is safer for mixed ranges.

Why S tier

The safest all-rounder and the most used gun. 24 damage to 26.3 m, 19 beyond, about 296 ms TTK. Low recoil and fast ADS (240 ms). Top AR pick for competitive play at launch.

Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct

Base stats

Game rating 0–100
  • Damage 34
  • Range 46
  • Accuracy 48
  • Mobility 69
  • Handling 63

Class average (8 weapons) Base values only; we'll measure values with the build at launch.

Spec sheet

Fire rate
810 RPM
ADS time
240 ms
Sprint-to-fire
210 ms
Magazine
30
Reserve
90
Reload
2.6 s
Head multiplier
× 1.2
Weapon levels
72
Bullet velocity
590 m/s
Fire mode
Full auto

Time to kill

  • M4
  • Kastov 762 (comparison)
M4 damage drop-off at 26.3 m 296 ms 370 ms Kastov 762 300 ms up to 24.1 m M4 damage drop-off at 26.3 m 296 ms 370 ms Kastov 762 300 ms Drop-off 26.3 m 296 ms 370 ms
Head 4 hits 28 damage 4 hits 5 hits 23 damage 5 hits Body 5 hits 24 damage 5 hits 6 hits 19 damage 6 hits

TTK calculated: 100 HP, base weapon without attachments. Lighter fields mean fewer hits. Comparison: Kastov 762, the next pick in the class.

Patch history

How much damage one hit does at each distance, after every patch.

Damage per hit Brighter means more damage. Base weapon without Apex, 0–60 m.

  1. Current

    Max damage 28 → 24, min damage 16 → 19, 2 damage steps instead of 4.

  2. Min damage 17 → 16, 4 damage steps instead of 3.

  3. Head multiplier lowered. Body damage unchanged.

    Head multiplier from 1.5 to 1.2

  4. Beta start.