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PPSh-41

A tier SMG Unlock: Level 30

Why A tier

Highest fire rate in the game (1,110 rpm), 71-round mag. 19 damage to 10.8 m (about 270 ms). Pure under-10 m gun with visual shake. Range-buffed 31 Aug.

Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct

Balanced, suppressed · 5 of 8 slots equipped Tested

  • Muzzle: FTAC Silent Recon
  • Barrel: Hanbit RDR-Tiger 50-XL
  • Laser: Schlager VISIV-5
  • Magazine: 53 Round Mag
  • Ammunition: 7.62 Tokarev Overpressured
PPSh-41
Apex Not equipped
  • Muzzle · Lv. 12 FTAC Silent Recon
  • Barrel · Lv. 15 Hanbit RDR-Tiger 50-XL
  • Laser · Lv. 4 Schlager VISIV-5
  • Optic · empty
  • Underbarrel · empty
  • Magazine · Lv. 3 53 Round Mag
  • Ammunition · Lv. 9 7.62 Tokarev Overpressured
  • Stock · empty
  • Apex · Not equipped

Apex: PPSh-41 Ember (level 62); no current build uses it.

Why A tier

Highest fire rate in the game (1,110 rpm), 71-round mag. 19 damage to 10.8 m (about 270 ms). Pure under-10 m gun with visual shake. Range-buffed 31 Aug.

Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct

Base stats

Game rating 0–100
  • Damage 29
  • Range 34
  • Accuracy 35
  • Mobility 74
  • Handling 68

Class average (5 weapons) Base values only; we'll measure values with the build at launch.

Spec sheet

Fire rate
1,110 RPM
ADS time
300 ms
Sprint-to-fire
110 ms
Magazine
71
Reserve
71
Reload
3.9 s
Head multiplier
× 1.25
Weapon levels
62
Bullet velocity
550 m/s
Fire mode
Full auto

Time to kill

  • PPSh-41
  • ISO Nightshade (comparison)
PPSh-41 damage drop-off at 10.8 m 270 ms 324 ms 378 ms 432 ms ISO Nightshade 455 ms PPSh-41 damage drop-off at 10.8 m 270 324 ms 378 ms 432 ms ISO Nightshade 455 ms Drop-off 10.8 m 270 324 ms 378 ms 432 ms
Body 6 hits 19 damage 6 hits 6 7 hits 7 8 hits 8 9 hits 12 damage 9 hits

TTK calculated: 100 HP, base weapon without attachments. Lighter fields mean fewer hits. Comparison: ISO Nightshade, the top pick of the class.

Patch history

How much damage one hit does at each distance, after every patch.

Damage per hit Brighter means more damage. Base weapon without Apex, 0–60 m.

  1. Current

    Full damage range 10.4 → 10.8 m.

  2. Max damage 22 → 19, min damage 11 → 12, 4 damage steps instead of 5.

  3. Full damage range 10.9 → 10.4 m, 2 multipliers changed.

Earlier changes (2)
  1. Head multiplier lowered. Body damage unchanged.

    Head multiplier from 1.4 to 1.25

  2. Beta start.