PPSh-41
Why A tier
Highest fire rate in the game (1,110 rpm), 71-round mag. 19 damage to 10.8 m (about 270 ms). Pure under-10 m gun with visual shake. Range-buffed 31 Aug.
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct
Build
Objective, sustained fire (in-game preset) · 5 of 8 slots equipped Tested
6 changes from “Balanced, suppressed”: Laser, Optic, Muzzle, Stock · Removed: Barrel, Ammunition
- Muzzle: 1/2x28 Dual Port
- Laser: XRK Clutch-LS
- Optic: SZ Prima-4 Dot
- Magazine: 53 Round Mag
- Stock: MT-L5 Jinhwa


- Muzzle · Lv. 29 1/2x28 Dual Port changed
- Barrel · empty changed
- Laser · Lv. 21 XRK Clutch-LS changed
- Optic · Lv. 40 SZ Prima-4 Dot changed
- Underbarrel · empty
- Magazine · Lv. 3 53 Round Mag
- Ammunition · empty changed
- Stock · Lv. 41 MT-L5 Jinhwa changed
- Apex · Not equipped
Apex: PPSh-41 Ember (level 62); no current build uses it.
Why A tier
Highest fire rate in the game (1,110 rpm), 71-round mag. 19 damage to 10.8 m (about 270 ms). Pure under-10 m gun with visual shake. Range-buffed 31 Aug.
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct
Base stats
Game rating 0–100Class average (5 weapons) Base values only; we'll measure values with the build at launch.
Spec sheet
- Fire rate
- 1,110 RPM
- ADS time
- 300 ms
- Sprint-to-fire
- 110 ms
- Magazine
- 71
- Reserve
- 71
- Reload
- 3.9 s
- Head multiplier
- × 1.25
- Weapon levels
- 62
- Bullet velocity
- 550 m/s
- Fire mode
- Full auto
Time to kill
- PPSh-41
- ISO Nightshade (comparison)
TTK calculated: 100 HP, base weapon without attachments. Lighter fields mean fewer hits. Comparison: ISO Nightshade, the top pick of the class.
Patch history
How much damage one hit does at each distance, after every patch.
Damage per hit Brighter means more damage. Base weapon without Apex, 0–60 m.
-
Current
Full damage range 10.4 → 10.8 m.
-
Max damage 22 → 19, min damage 11 → 12, 4 damage steps instead of 5.
-
Full damage range 10.9 → 10.4 m, 2 multipliers changed.
Earlier changes (2)
-
Head multiplier lowered. Body damage unchanged.
Head multiplier from 1.4 to 1.25
-
Beta start.