ISO Nightshade
Why S tier in DMZ
Warzone-style tuning makes it the best close-range gun for PvE. In PvP it's the best close-range duelist. Armor Piercing at level 30. The base gun costs about 3,000.
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 21 Oct
Build
DMZ close range, RFID-tagging Apex · 5 of 9 slots equipped Tested
- Muzzle: Demo Ironshade
- Barrel: ZLR Carbon-900
- Laser: Schlager VISIV-5
- Magazine: 50 Round Drum Mag
- Rear grip: Demo STP-1
- Apex: ISO Trace


- Muzzle · Lv. 40 Demo Ironshade
- Barrel · Lv. 41 ZLR Carbon-900
- Laser · Lv. 43 Schlager VISIV-5
- Optic · empty
- Underbarrel · empty
- Magazine · Lv. 53 50 Round Drum Mag
- Ammunition · empty
- Rear grip · Lv. 6 Demo STP-1
- Stock · empty
- Apex · Lv. 64 ISO Trace
Why S tier in DMZ
Warzone-style tuning makes it the best close-range gun for PvE. In PvP it's the best close-range duelist. Armor Piercing at level 30. The base gun costs about 3,000.
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 21 Oct
Base stats
Game rating 0–100Class average (5 weapons) Base values only; we'll measure values with the build at launch.
Spec sheet (multiplayer beta)
- Fire rate
- 923 RPM
- ADS time
- 240 ms
- Sprint-to-fire
- 110 ms
- Magazine
- 30
- Reserve
- 90
- Reload
- 3.27 s
- Head multiplier
- × 1.3
- Weapon levels
- 64
- Bullet velocity
- 530 m/s
- Fire mode
- Full auto
Patch history
How much damage one hit does at each distance, after every patch.
Damage per hit Brighter means more damage. Base weapon without Apex, 0–60 m.
-
Current
Max damage 20 → 21, head multiplier 1.25 → 1.3.
-
Max damage 23 → 20, 4 damage steps instead of 5, head multiplier 1.2 → 1.25.
-
Max damage 26 → 23, min damage 14 → 13, head multiplier 1.3 → 1.2.
Earlier changes (2)
-
Full damage range 10.5 → 10.1 m, head multiplier 1.4 → 1.3.
-
Beta start.