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MW4 DMZ tier list

All 33 weapons by tier, each with a short reason.

DMZ launch 23 Oct Early ratings after the first day of live play Status at launch

Meta Board

Within each tier, sorted by class.

Tags Provisional rating not final yet

Pick a weapon to see why it ranks there.

Tags: Provisional

Provisional rating not final yet

Status at launch

DMZ launch

DMZ launches 23 Oct 2026 alongside Multiplayer and the campaign, on the Hajin map. Early Access has been live since 20 Oct, and the first DMZ tiers are set.

  • Tiers are early ratings after the first day of live play.
  • Entries marked provisional and the pairings are still projections.
  • DMZ has its own damage tuning, close to Warzone, so the projections start from the MW4 Warzone beta (Resurgence) and adjust it for armored AI, bosses and the DMZ economy.
  • Recheck everything during the first week.
  • Builds are listed best first.
  • No builds with the nerfed Frangible ammo or with attachments the gun doesn't have, and no incomplete ones.
  • The ISO Nightshade has the first DMZ build; the others are still MP and Warzone-beta builds, so recheck them in DMZ.
  • Every attachment slot costs DMZ Cash, so a build with fewer or earlier attachments is the cheaper choice until your bank grows; the Apex is free once unlocked.
Checked
  • Early Access has been live since 20 Oct for digital pre-orders. The first hotfix on 20 Oct fixed crashes and soft locks, and the ISO Nightshade's Apex (ISO Trace) now works in DMZ. Launch patch notes are due 22 Oct.
  • Pre-order bonus: the Inner Circuit M4 blueprint. Campaign completion rewards include Double XP and Double Weapon XP tokens.
  • Attachments unlock once and then work on every gun that uses them. Weapon XP and attachments earned in DMZ Early Access carry into MP.
  • Tac Sprint is on by default in DMZ. In MP it needs a perk.

Recommended pairings

DMZ gives you two weapon slots (primary or secondary).

How DMZ changes the meta

Weapons and the Gunsmith

Weapons are locked behind Weapon Manuals. To buy a gun repeatedly in the Gunsmith, you must find and extract its Weapon Manual. An extracted gun without its manual is a single copy; lose it and that weapon type is locked again.

The Gunsmith unlocks at DMZ Level 10. Before that you rely on:

  • the free loadout
  • guns from your stash
  • the Vendor (unlocks at Level 5; stock rotates daily)
  • guns looted from AI, Lieutenants, players and military containers

Gunsmith builds max out at 5 attachments. Guns found in Hajin can have up to 8.

The Apex slot is free. You pay no DMZ Cash for it, as long as the weapon is leveled enough to unlock it.

Attachments are unlocked by weapon level, which is shared with MP. Leveling a gun in MP unlocks its attachments in DMZ.

Costs
How DMZ changes the meta: Costs
ItemCost (DMZ Cash)
Base M4about 5,000
Base SMGabout 3,000 (2,850 with the 5% Gunsmith discount)
First attachment slotabout 1,000; each further slot costs more
Lasersabout 1,900–6,887

Blueprints are free to equip once. Afterwards they can always be bought at a discount.

Weapon Insurance Contracts exist.

Armor

Your armor slot fills with plates automatically on infil. You can only bring extra plates through traits or the Armor Box field upgrade.

Vests:

  • 1-Plate and 2-Plate
  • 2-Plate and 3-Plate Ballistic Gel
  • 2-Plate and 3-Plate Helmet
  • 3-Plate
  • Tempered (enhanced plates)

Some vests protect from one-shots. This makes high-damage, sustained-fire guns more valuable than one-shot snipers in PvP.

AI and bosses
How DMZ changes the meta: AI and bosses
Enemy tiers Grunts, then armored soldiers, then armored gas-masked soldiers, then faceless armored soldiers.
Other threats Drone swarms, LMG drones, K9 quadrupeds (mostly underground), attack helicopters and road convoys.
Lieutenants Bosses with increased durability. They always drop their Dog Tag Case and rarely drop their signature weapon.
Commanders Resistant to many standard weapons, so bring launchers and explosives.
  • Colossus, an armored minigunner firing depleted-uranium rounds
  • Deathstalker, a helicopter-sized drone with twin MGs
  • a North Korean battle tank

Threat level runs from Low to Extreme. Loud fights escalate the enemy response.

Stealth works. Melee, throwing knives and suppressed shots keep threat down.

Weapon choice in DMZ

Big mags and recoil control beat raw MP TTK, because you often fight several armored AI at once.

AI engages across open terrain, so you need to hit reliably at mid to long range.

Suppressors are worth a slot for PvE stealth.

Armor Piercing ammo exists on most guns and is the natural PvE pick. Its exact effect against plates and AI in DMZ is untested.

Keep builds cheap and low-level: losing a gun costs real money.

Other DMZ facts that affect your loadout

FOB stations
Other DMZ facts that affect your loadout: FOB stations
UnlocksStations
ImmediatelyOperators, Orders, Stash/Loadout, Firing Range (targets from under 10 m to over 100 m), Survival Kits, Bounty Leaderboard
DMZ Level 23D Printer
After your 2nd OrderBoss Board
DMZ Level 5Vendor
DMZ Level 10Gunsmith
DMZ Level 20Dog Tag Case

DMZ has its own progression from Level 1 to 70. Playing MP or Warzone does not raise your DMZ level, but DMZ play does earn MP and weapon XP.

Stash and loadout

The stash starts at 40 items plus 12 weapons.

The Basic Pack has 8 slots.

You get 2 Active Duty operators (3 with the Vault Edition). Each has its own trait tree.

3D Printer

Starter recipes:

  • Bandage, Medkit
  • 1-Plate and 2-Plate Armor Vest
  • Small and Medium Backpack

Later recipes include Pain Killers (max health, reduced damage effects, faster regen for a minute) and the Tempered Armor Vest.

Traits worth building around
Other DMZ facts that affect your loadout: Traits worth building around
Possum Self-revive from death once per match.
Die Hard Auto-calls exfil while in Last Stand.
Viper Sense Hides you from thermals and AI targeting.
Quick Fix Faster regen after kills.
Combat Resistance Less explosive damage.
Field Crafting Craft in the field.
Risk

You become Wanted after 4 operator kills across deployments.

Paid infils: on foot is free, then Polaris Dagor 5K, 25K, 50K, and a 100K plane drop.

A radiation storm intensifies over time. Exfil before it closes in.

Vehicles need fuel and repairs in DMZ. Use gas stations.

Before you deploy

Test every build on the Firing Range.