MAR-9
Why B tier in DMZ
Semi-auto, so it handles multiple AI better than a bolt-action. Armor Piercing at level 40.
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 21 Oct
Build
Standard · 5 of 10 slots equipped Tested
- Barrel: Bruen Reaper-X
- Laser: SA LAZ-500
- Optic: SZ Lonewolf Holo
- Underbarrel: FSS TAC90 Grip
- Rear grip: Hanbit Wrap 76


- Muzzle · empty
- Barrel · Lv. 22 Bruen Reaper-X
- Laser · Lv. 35 SA LAZ-500
- Optic · Lv. 34 SZ Lonewolf Holo
- Underbarrel · Lv. 4 FSS TAC90 Grip
- Magazine · empty
- Ammunition · empty
- Trigger action · empty
- Rear grip · Lv. 38 Hanbit Wrap 76
- Stock · empty
- Apex · Not equipped
Multiplayer build. Recheck it in DMZ.
Why B tier in DMZ
Semi-auto, so it handles multiple AI better than a bolt-action. Armor Piercing at level 40.
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 21 Oct
Base stats
Game rating 0–100Class average (3 weapons) Base values only; we'll measure values with the build at launch.
Spec sheet (multiplayer beta)
- Fire rate
- 315 RPM
- ADS time
- 330 ms
- Sprint-to-fire
- 249 ms
- Magazine
- 20
- Reserve
- 60
- Reload
- 2.93 s
- Head multiplier
- × 2
- Weapon levels
- 73
- Bullet velocity
- 670 m/s
- Fire mode
- Semi-auto
Patch history
How much damage one hit does at each distance, after every patch.
Damage per hit Brighter means more damage. Base weapon without Apex, 0–60 m.
-
Current
3 damage steps instead of 4, 2 multipliers changed.
-
Full damage range 30.7 → 20.8 m, 3 multipliers changed.
-
Beta start.