MAR-9
Why B tier
Semi-auto, 50 damage to 19 m, 2.0× head multiplier (2-shot potential). Lost a lot of range during the beta (30.7 m → 19 m).
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct
Build
Standard · 5 of 10 slots equipped Tested
- Barrel: Bruen Reaper-X
- Laser: SA LAZ-500
- Optic: SZ Lonewolf Holo
- Underbarrel: FSS TAC90 Grip
- Rear grip: Hanbit Wrap 76


- Muzzle · empty
- Barrel · Lv. 22 Bruen Reaper-X
- Laser · Lv. 35 SA LAZ-500
- Optic · Lv. 34 SZ Lonewolf Holo
- Underbarrel · Lv. 4 FSS TAC90 Grip
- Magazine · empty
- Ammunition · empty
- Trigger action · empty
- Rear grip · Lv. 38 Hanbit Wrap 76
- Stock · empty
- Apex · Not equipped
Why B tier
Semi-auto, 50 damage to 19 m, 2.0× head multiplier (2-shot potential). Lost a lot of range during the beta (30.7 m → 19 m).
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct
Base stats
Game rating 0–100Class average (3 weapons) Base values only; we'll measure values with the build at launch.
Spec sheet
- Fire rate
- 315 RPM
- ADS time
- 330 ms
- Sprint-to-fire
- 249 ms
- Magazine
- 20
- Reserve
- 60
- Reload
- 2.93 s
- Head multiplier
- × 2
- Weapon levels
- 73
- Bullet velocity
- 670 m/s
- Fire mode
- Semi-auto
Time to kill
- MAR-9
- Oris 8.6 (comparison)
TTK calculated: 100 HP, base weapon without attachments. Lighter fields mean fewer hits. Comparison: Oris 8.6, the top pick of the class.
Patch history
How much damage one hit does at each distance, after every patch.
Damage per hit Brighter means more damage. Base weapon without Apex, 0–60 m.
-
Current
3 damage steps instead of 4, 2 multipliers changed.
-
Full damage range 30.7 → 20.8 m, 3 multipliers changed.
-
Beta start.