Oris 8.6
Why S tier
Lightweight bolt-action. 95 damage to 19 m with a 1.6× head multiplier, so a headshot always kills. 260 ms ADS. Dominated Weekend 2.
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct
Build
Multiplayer build
No build yet. The weapon data is below.
Until there is a build, use the in-game Gunny presets (Short / Balanced / Long Range).
Why S tier
Lightweight bolt-action. 95 damage to 19 m with a 1.6× head multiplier, so a headshot always kills. 260 ms ADS. Dominated Weekend 2.
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct
Base stats
Game rating 0–100Class average (3 weapons) Base values only; we'll measure values with the build at launch.
Spec sheet
- Fire rate
- 89 RPM
- ADS time
- 260 ms
- Sprint-to-fire
- 150 ms
- Magazine
- 10
- Reserve
- 30
- Reload
- 3 s
- Head multiplier
- × 1.6
- Weapon levels
- 70
- Bullet velocity
- 570 m/s
- Apex attachment
- Oris 8.6 Razor
- Fire mode
- Semi-auto
Time to kill
- Oris 8.6
- MAR-9 (comparison)
TTK calculated: 100 HP, base weapon without attachments. Lighter fields mean fewer hits. Comparison: MAR-9, the next-ranked weapon of the class in the tier list.
Patch history
How much damage one hit does at each distance, after every patch.
Damage per hit Brighter means more damage. Base weapon without Apex, 0–60 m.
-
Current
Full damage range 20.8 → 19 m.
-
4 damage steps instead of 5.
-
Full damage range 23.6 → 20.8 m, head multiplier 1.7 → 1.6.
-
Beta start.