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Oris 8.6

S tier Likely nerf Marksman rifle Unlock: Level 11

Why S tier

Lightweight bolt-action. 95 damage to 19 m with a 1.6× head multiplier, so a headshot always kills. 260 ms ADS. Dominated Weekend 2.

Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct

Build

Multiplayer build

No build yet. The weapon data is below.

Until there is a build, use the in-game Gunny presets (Short / Balanced / Long Range).

Why S tier

Lightweight bolt-action. 95 damage to 19 m with a 1.6× head multiplier, so a headshot always kills. 260 ms ADS. Dominated Weekend 2.

Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct

Base stats

Game rating 0–100
  • Damage 75
  • Range 50
  • Accuracy 68
  • Mobility 71
  • Handling 60

Class average (3 weapons) Base values only; we'll measure values with the build at launch.

Spec sheet

Fire rate
89 RPM
ADS time
260 ms
Sprint-to-fire
150 ms
Magazine
10
Reserve
30
Reload
3 s
Head multiplier
× 1.6
Weapon levels
70
Bullet velocity
570 m/s
Apex attachment
Oris 8.6 Razor
Fire mode
Semi-auto

Time to kill

  • Oris 8.6
  • MAR-9 (comparison)
Oris 8.6 damage drop-off at 19 m 674 ms MAR-9 190 ms up to 19 m Oris 8.6 damage drop-off at 19 m 674 ms MAR-9 190 ms Drop-off 19 m 674 ms
Head 1 hit 152 damage 1 hit 152 damage 1 hit 1 hit 134 damage 1 hit 1 1 hit 112 damage 1 hit 2 hits 93 damage 2 hits 2 Body 2 hits 95 damage 2 hits 95 damage 2 hits 2 hits 84 damage 2 hits 2 2 hits 70 damage 2 hits 2 hits 58 damage 2 hits 2

TTK calculated: 100 HP, base weapon without attachments. Lighter fields mean fewer hits. Comparison: MAR-9, the next-ranked weapon of the class in the tier list.

Patch history

How much damage one hit does at each distance, after every patch.

Damage per hit Brighter means more damage. Base weapon without Apex, 0–60 m.

  1. Current

    Full damage range 20.8 → 19 m.

  2. 4 damage steps instead of 5.

  3. Full damage range 23.6 → 20.8 m, head multiplier 1.7 → 1.6.

  4. Beta start.

Armory: Marksman rifles

Multiplayer tier list