Signal 50
Why B tier
102 damage to 33.5 m, 99 to 48.5 m. Upper-torso multiplier cut from 1.75 to 1.3, so one-shots are less reliable. Slow ADS (590 ms). Weak Apex for 6v6.
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct
Build
Multiplayer build
No build yet. The weapon data is below.
Until there is a build, use the in-game Gunny presets (Short / Balanced / Long Range).
Why B tier
102 damage to 33.5 m, 99 to 48.5 m. Upper-torso multiplier cut from 1.75 to 1.3, so one-shots are less reliable. Slow ADS (590 ms). Weak Apex for 6v6.
Based on: Launch cards + beta · Last tuning: 31 Aug · Checked: 19 Oct
Base stats
Game rating 0–100Class average (3 weapons) Base values only; we'll measure values with the build at launch.
Spec sheet
- Fire rate
- 111 RPM
- ADS time
- 590 ms
- Sprint-to-fire
- 283 ms
- Magazine
- 7
- Reserve
- 21
- Reload
- 4.97 s
- Head multiplier
- × 2.3
- Weapon levels
- 74
- Bullet velocity
- 600 m/s
- Apex attachment
- Signal Inferno
- Fire mode
- Semi-auto, Single fire
Time to kill
- Signal 50
- KG-7 Vulcan (comparison)
TTK calculated: 100 HP, base weapon without attachments. Lighter fields mean fewer hits. Comparison: KG-7 Vulcan, the top pick of the class.
Patch history
How much damage one hit does at each distance, after every patch.
Damage per hit Brighter means more damage. Base weapon without Apex, 0–60 m.
-
Current
Band 2 up to 67.3 → 66 m, upper torso multiplier 1.75 → 1.3.
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Beta start.