METKA

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Xbox settings

Based on the beta and the campaign early access (retail build), plus experience from MWII through BO7 on the same IW engine.

Checked · re-test after every major patch

Quick start

What do the labels mean?
Unconfirmed
not yet confirmed for MW4
Myth
no proven benefit
Quick start
Setting Value Section
120 Hz 120 Hz in the TV/display options Console
VRR On Console
Inner deadzone, left/right As low as possible Controller
Slide/dive behavior Slide Only Controller
Cable instead of Wi-Fi Always LAN Network, ports & NAT
Rest mode Avoid it for CoD; close the game fully Console

Controller

Aim assist was weakened after the beta (the target is roughly a 50/50 split at 5–15 m).

Controller
Setting Value Why
Inner deadzone, left/right As low as possible Without the stick drifting (test for stick drift!)
Left Stick Max Around 65 Example value
Sensitivity, horizontal/vertical Personal Example: 1.65 / 1.65
ADS sensitivity multiplier 1.00
ADS transition timing Instant
Button layout Tactical Crouch/slide on the right stick
Slide/dive behavior Slide Only Stops accidental dives
FOV 100–105 (example: 103) Keeps targets bigger for stick aim. See also Movement & interface: up to 110 for more overview
Weapon FOV Default
Aim assist type / response curve Try it in the campaign or the firing range No reliable MW4 data ( Unconfirmed )
Vibration / trigger effects Off for competitive

Movement & interface

Movement & interface
Setting Value Why
Tac Sprint MP: only with the Blood Rush perk · DMZ: on by default · Warzone S1: on by default (shorter duration)
Auto Sprint / Auto Tac Sprint Usually “on” for controller, M&K personal preference
Slide/Dive Slide Only
Camera movement / screen shake (1st/3rd person) Minimal/Reduced
FOV 100–110 Up to 110 gives more overview if your FPS allows it; Enhanced/Wide FOV costs about 20 % FPS. See also Controller: 100–105 for stick aim
ADS FOV Affected More consistent sens between hipfire and ADS
HUD Minimap shape/size to taste Warzone S1 gets a cleaner HUD
Network info screen Don't open it while streaming It shows your public IP

Audio

Audio
Setting Value Why
Audio mix Headphones preset (or headphones with bass reduction) For footsteps
Music / War Tracks / cinematics (MusicVolume, WarTracksVolume, CinematicVolume) Off or very low
Hit marker volume 100 %
Mono audio Off
Push to talk On Stops mic spam

Differences: MP / DMZ / Warzone

Differences: MP / DMZ / Warzone
Topic Multiplayer DMZ Warzone (from S1, 6 Nov)
Tac Sprint Multiplayer Only with the Blood Rush perk DMZ On by default Warzone (from S1, 6 Nov) On by default, shorter duration
Weapon tuning Multiplayer MP tuning DMZ Its own tuning, close to Warzone Warzone (from S1, 6 Nov) Warzone tuning
Maps Multiplayer Small/medium DMZ Large map (Hajin) + weather → highest VRAM/CPU load Warzone (from S1, 6 Nov) Hajin, Zodiac, Verdansk, Rebirth (Vondel from S2)
Texture streaming Multiplayer Minimal/Off DMZ Minimal/Off (less hitching while loading) Warzone (from S1, 6 Nov) Minimal/Off
FPS limit Multiplayer Hz − 3 DMZ More conservative (stable frametimes matter more than peak FPS) Warzone (from S1, 6 Nov) More conservative

Network, ports & NAT

How to go about it

  1. Test 1: port forwarding off, UPnP on, check in the game.
  2. Test 2: UPnP off, port forwarding on, give the device a static local IP.
  3. Test 3 (console only): put the console's IP in the router's DMZ.
Network, ports & NAT
Platform TCP UDP
Xbox Series X/S TCP 3074 UDP 88, 500, 3074, 3544, 4500
Network, ports & NAT
Setting Value Why
Cable instead of Wi-Fi Always LAN
QoS on the router Turn it on, prioritize your gaming device
Bandwidth Avoid streaming/downloads at the same time
Check your NAT type Settings → Account & Network → Network Info Shows your IP!
Packet burst No client-side fix known
DNS changes, network adapter tweaks No proven benefit for MW4 ( Myth )
Ping Depends mainly on your ISP and the distance to the server

Console

Console
Setting Value Why
120 Hz 120 Hz in the TV/display options
VRR On
ALLM / TV game mode TV game mode on Lower input lag
HDR Run the system-wide HDR calibration, then the in-game sliders No reliable MW4 target values known ( Unconfirmed )
Rest mode Avoid it for CoD; close the game fully
Clearing the cache Power off completely, unplug for 60 sec.
Storage Leave enough free SSD space; reinstall if it keeps stuttering; also install all content packs
Network LAN; NAT Type 1/2 or Open; ports: see the Network section; router DMZ as a last resort

Checked 18 Oct.

MP launch: 23 Oct 2026 · DMZ Early Access: 20 Oct 2026 · Warzone integration (Season 1): 6 Nov 2026.

MW4 hasn't launched yet. File names, keys, menus and defaults can change with the launch patch (23 Oct) and Warzone Season 1 (6 Nov); the config file was already renamed between the beta weekends. Keep a backup, change one thing at a time.

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